The Silent Heights


The silent heights are an area of mountains in north eastern Algar, prone to blizzards and harsh weather, only the strongest survive here. Due to its brutal climate the area is home to many goliaths, goblins, orcs, giants, and other races who can handle the rough conditions. Here the mountains seem to rise suddenly from the relatively flat planes of Algar and stab at the sky, forming tall sharp peaks that cast long shadows across the land. As the gentle winds that blow in from the sea strike the mountains they are forced upwards by the sheer cliffs on the mountains eastern slopes, causing them to turn into harsh howling winds. The weather here can change on a dime, and at times, the winds howl so loudly that you cannot even hear yourself speak.For each hour spent traveling in the Silent Heights, roll from the following random weather table before rolling for an hourly encounter.

Exploring the Silent Heights –

For each hour spent exploring the Silent heights, the party may roll from the following exploration Table-
Silent Heights Exploration Table 1d8-

1- A frozen Ruin Containing 2d100 Gp worth of treasure

2- A Friendly Band of Orcs willing to let the party rest in their camp.

3- A beautiful view of the surrounding landscape. Each party member gets (1) inspiration.

4- The path ahead is caved in, (add one hour to travel time)

5- The group of friendly goblins, hiding in a cave. Will let the party rest, and warn them of dangers ahead (ignore next hourly encounter)

6- A group of frozen explorers with 30d10 pp worth of gold and silver.

7- An Abandoned Nest with a single baby wyvern near death (animal Handling dc20 to tame, you get one try. if you fail it dies. )

8- An ancient ruined statue depicting an unfathomable elder god , roll wis save dc13 or suffer from horrible nightmares (removes the benefit of the next long rest)

Silent Heights Weather- (1d6) (enemies ignore these effects)

1- Fair weather

2- Snow Storm (double travel encounter rolls, unless equipped with cold weather gear or resistant to cold)

3- White out (All players take the blind condition,

4- Howling Winds ( all players are under the effects of Silence. )

5- Avalanche (all players must roll a dc15 athletics check of take 5d8 bludgeoning damage and are knocked prone, half damage on a save, flying creatures ignore this effect)

6- Light Snow- A pleasant snow. Nothing to write home about. Build a snowman or something.

Silent Heights Encounter Table.

For every 1 Hour spent in the Mountains, roll 1d4.

1: 1d4 Wolves stalk you and attack any group of less than 3 players.

2: A herd of 1d6 Giant Elk graze in a clearing, aggressive if approached.

3: A sleeping group of 1d4 ogres crosses your path and attacks.

4: 1d4 Mountain Goats watch you from a nearby ledge.

5: A war band of 1d6 Goblins comes upon you and attacks.

6: You find an old rock shelter, it has a bed, a fireplace, and some frozen rations. You can rest here.7: A yeti jumps out from the snow nearby and attacks.

8: Roll From Scaled Encounter Table

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Silent Heights Hunting table, Survival check DC 15. Roll 1d6.

1: 1d2 Giant Boars

2: 1d4 Orcs

3: 1d2 Yeti

4: 1d4 Brown Bears

5: 1d4 Gnolls

6: 1d6 Wolves

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Mountains Harvest table, Nature check DC 15. Roll 1d4.

1- Black Root – Gives resistance to cold damage for 1 hour when consumed.

2- Quicksilver Root – when consumed as a bonus action, gives the effects of a haste spell until the end of your next turn.

3- Questionable berries – When you consume these berries, roll a 1d100, on a roll of 50 or above the berries heal 4d8 hp. On a roll of 49 or below they deal 4d8 poison damage instead.

4- Potato – Boil em, Mash em, Stick em in a stew

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Scaled Travel Encounter Table

This is a different type of encounter table which scales depending on party size and level. To generate the encounter each PLAYER rolls from the table which corresponds to their level and the results are added together to produce the final encounter.

Level 1-3

1 – 1d4 Ice Mephits

2 – 1 zombies (frosty)

3 – 1d2 Orcs, Scouting the area.

4 – 1d4 Wolves

Level 4-6

1 – 1 Minotaur Hunting in the mountains.

2 – 1 Hill giants

3 – 2d4 orcs in a war band

4 – 1d4 Ogres arguing about how to cook halflings.

Level 7-10

1 – 1d2 Wyvern

2 – 1d4 Winter Wolves on the hunt

3 – 1d4 earth elementals

4 – 1d2 Stone GiantsLevel


1 – 1d2 Frost Giants

2 – 1 Adult White Dragon

3 – 1 Ice Devil

4 – 1d2 Remoras

Level 16-20

1 – 1 Ancient white Dragon guarding a solitary dragon egg. (recoverable)

2 – 1d2 Storm Giant

3 – 1d2 Cloud Giant

4 – 1 cloud giant, 1 frost giant, 1 stone giant, and one hill giant having a party.

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