The Sand Sparrows

Rolling hills and grasslands characterize this area. Large herds of cattle, sheep and goats migrate to this land and farms rich with grain can be seen dotting the countryside in the summer months.
Plains Encounter Table. For every 1 Hour spent in the Plains, roll 1d6.
1: 1d2 dire vultures circle overhead and attack any party of less than 3 people.
2: 1d4 rabbits run back to their burrow to hide. (animal handling dc16 to tame)
3: You find a farmstead fully rebuilt . The farmers are friendly and offer food and rest to anyone who comes by peacefully.
4: A rogue lion has been stalking you for a while and now he makes his attack.
5: a single shady tree where you can take a short rest.
6: A wild axe beak running through the grass. (animal handling dc20 to take. )
 7-8: Potential meet up with a party of adventurers docked up, that can help with minor healing with stuff (roll 2d8 to see who is there, reroll doubles. Can benefit from 1st-level Cure Wounds equal to the number of NPCs who could cast that spell available.)

Roll 1d8
1 Hakon, Human Paladin (CW)
2 Yaotal, Yuan-Ti Ranger with a bunch of snakes (CW)
3 Milish, Triton Warlock with Obie the Otter familiar
4 Lann’Tron, Fire Genasi Bard (CW)
5 Serene Candle, Tabaxi Rogue
6 Weld, Warforged Cleric (CW)
7 1c3-M0kah, Warforged Coffeelock
8 Barbrek, Goliath Rune Knight

Plains Hunting table, Survival check DC 15. Roll 1d6.
1: 1d2 Lions
2: 1d2 Giant Elk
3: 1d2 Twig Blights
4: 1d4 Wolves
5: 1d2 Giant Eagle
6: 1d2 Axe beaks
Plains Harvest table, Nature check DC 15. Roll 1d4
1: 1d2 Fire Root worth 6 Gp each
2: 1d4 Ground Mint (Heals 1 Hp)
3: 1d2 Wild Lettuce
4: 1d2 Swarms of Insects (Bees) (combat)

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