Bazaar

Bazaar Investigation Table: Roll 1d8.

1: A cart selling bouquets of beautiful flowers for 1 Gp each 

2: A cart selling handmade matches, 1 Gp for 5

3: A cart selling small sugar candies, 1 Gp for 6

4: A cart selling elaborate hats for 10 Gp each

5: A cart selling Clothier materials (costs in Silver)

6: A cart selling Art supplies (costs in Silver)

7: A cart selling Fishing supplies (costs in SIlver)

8: A cart selling aromatic teas for 1 Gp per pound

Prices pdf for easier access – still working on newer items

https://drive.google.com/file/d/0B8XAiXpOfz9cMWt1RTBicmpmUDg/view?usp=drivesdk&resourcekey=0-ceHUken0_UhQ3Apa6g4SJA

MERCHANTS STOP BUYING – Due to a recent flux in the economy, merchants at the bazaar can no longer afford to purchase magic items from adventurers! If you want to sell your magic items, you will have to put them up for sale in the player-market !

The Bazaar will buy nearly anything for 1d2 copper each.

The Bazaar will buy nearly anything for 1d2 copper each.

Bazaar will pay: 1 Copper for 1 Iron nail, 1 Gold for 1 Ancient Bead, 1 Silver for 1 Ceramic Cup.

Invisible coins sell for 2 gold per coin.  The crystal chest sells for 200 GP.

Any amount of meat can be sold at the bazaar at the prices below:

Bazaar Meat Prices (per pound) – 

Unlisted- 2sp

Vermin- 5sp

Undead- 5sp

Animal- 1gp

Beast- 2gp 

Monstrosity- 3gp

Aberration- 5gp

Giant- 7gp

Dragon- 10gp

A creature must be made of meat and stay on this plane of existence after death to be harvested.

The Weapon Smith is a collection of large, sturdy wooden tables with weapons displayed for sale. Behind them, armors and shields on racks. A sturdy old Dwarf with a jet black beard and tattoos covering their rippling muscles works the anvil, making more weapons, the dinging of the hammer sounding out across the Bazaar. 

(General adventuring gear, simple, martial, and exotic weapons as well as armors and shields)

(Weapon and armor maintenance)

Custom Handy Haversack 2,500 Gp

masterwork simple weapons (+300 Gp) 

masterwork martial weapons (+300 Gp)

masterwork exotic weapons (+300 Gp)

silvered simple weapons (+100 Gp)

silvered martial weapons (+100 Gp)

silvered exotic weapons (+100 Gp)

sets of masterwork light armor (+500 Gp)

sets of masterwork medium armor (+500 Gp)

sets of masterwork heavy armor (+500 Gp)

sets of fine light armor (+25 Gp)

sets of fine medium armor (+25 Gp)

sets of fine heavy armor (+25 Gp)

fine shields (+10 Gp)

(Fine armor requires half the time to equip thanks to design improvements)

(Fine shields are usually elaborately decorated or made specially designed, such as with the inclusion of a hidden dagger or hand crossbow attached to the back side)

Masterwork weapons apply a +1 bonus to hit with that weapon. This bonus does not apply to the damage rolls for the weapon. This bonus stacks with other magical enhancements.

Masterwork light armor: Looks very nice, Advantage on Sleight of Hand (Dexterity) checks to hide small objects in the pockets of the armor, requires half the time to put on and remove. 

Masterwork medium armor: Looks very nice, allows +3 bonus from Dexterity (rather than +2), requires half the time to put on and remove.

Masterwork heavy armor: Looks very nice, allows +1 bonus from Dexterity, requires half the time to put on and remove.

The Tattooed Halfling is open, the small cart decorated with elaborate inked designs. They offer powerful enchanted tattoos, for a price, and mundane tattoos as well. 

(Non-magical tattoos)

1 Gp per hour for black ink work

3 Gp per hour with rudimentary color (Red, Yellow, Blue)

1 Sp per letter in black ink 

(One hours worth of tattooing can produce a simple, palm-sized image or design) 

(Magical tattoos)

2,000 Gp worth of powdered gemstones or 10 Tickets

Once per day, Immune to Fire damage for 1 Minute

Once per day, Immune to Cold damage for 1 Minute

Once per day, Immune to Lighting damage for 1 Minute

Once per day, Immune to Acid damage for 1 Minute

1+ CHA mod per day, Acid Splash (CHA modifier)

1+ CHA mod per day, Chill Touch (CHA modifier)

1+ CHA mod per day, Fire Bolt (CHA modifier) 

1+ CHA mod per day, Ray of Frost (CHA modifier)

1+ CHA mod per day, Shocking Grasp (CHA modifier)

1+ CHA mod per day, Blade Ward (CHA modifier)(Can be activated as a Reaction)

1+ CHA mod per day, Light (CHA modifier)

1+ CHA mod per day, Message (CHA modifier)

1+ CHA mod per day, Vicious Mockery (CHA modifier)

1+ CHA mod per day, Minor Illusion (of the image tattooed), (CHA modifier)

1+ CHA mod per day, Druidcraft (CHA modifier)

1+ CHA mod per day, Thorn Whip (CHA modifier)

1+ CHA mod per day, Guidance (CHA modifier)

1+ CHA mod per day, Mage Hand (CHA modifier)

1+ CHA mod per day, Eldritch Blast (CHA modifier), user takes 1d4 damage on use

Spell-like Abilities granted by a Magical Tattoo improve based on your CHARACTER level

Activating a Magical Tattoo of this nature is a Bonus Action

Activating a Magical Tattoo is a Spell-like Ability

The stall is manned by a tiny blob, who cannot speak but motions to the inventory with tiny tiny hands and is sometimes a perfectly transparent sphere. (Perception check DC 15 to notice)

Potion of Healing             50 Gp (1 Ticket for 4)

Ring of Warmth            1,000 Gp (5 Tickets)

Ring of Feather Falling        2,000 Gp (10 Tickets)

Ring of Swimming            2,000 Gp (10 Tickets)

Ring of Water Walking    2,000 Gp (10 Tickets)

Ring of Protection            3,000 Gp (15 Tickets)

Staff of Withering            3,000 Gp (15 Tickets)

Insect Repellent Ointment 200 Gp (1 Ticket) 

Alchemist kit 200 Gp (1 Ticket)

Poisoner’s kit 200 Gp (1 Ticket)

Disguise kit 200 Gp (1 Ticket)

Other assorted kits and tools 200 Gp (1 Ticket)

The Alchemist is a surly looking halfling who doesn’t even speak to customers, just growls and points them to a shelf with vials and bottles, all labeled with their prices in gold. The Alchemist also sells most spell components, tools, musical instruments, and other spell casting and crafting supplies.

Potion of Healing        50 Gp

See Pinned Price List

A Pastry cart has been set up in the Bazaar, a portly human in a flour dusted apron offering sweet baked delights, a smile on their face though they never seem to speak.

Pastry Cart Inventory

A dozen frosted cupcakes 3 Gp (Specify flavor and icing)

A fancy fruit tart 1 Gp

A fancy cream filled pastry 1 Gp

A dozen fancy cookies 3 Gp (Specify flavor and decoration)

A very fancy cake 5 Gp (Specify flavor, icing, and decoration)

Common Baking Ingredients 5 Sp

Fancy Baking Ingredients 1 Gp

Fancy Cake Decorations 1 Gp

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