Sheywen Docks

Sheywen Keep is built near the shores of a deep mountain lake which is fed by a tall waterfall. The Docks extend out onto the dark, frigid waters of the loch; grey wooden structures, soaked through, lined with Fishmonger stalls, huts, and shanties. Fishing boats are constantly churning out into the lake and back with their haul. The lake connects to a large river, allowing for trade and travelers to reach Sheywen by boat from the South.

The Fishmongers will buy fish for 1d4 Cp each

Fishing table, Sheywen Loch (1d4): (Survival check DC 10)

1: Small black eel (Locheel)
2: Large silver fish with pink flesh (Lochfish)
3: Small grey fish with oily grey flesh (Greyfish)
4: Waterlogged wood (1% chance to pull up a single Oversized Goat Collar, roll 1d100. On a 100 pull up the Collar)
Dock encounters, Sheywen Loch (For every hour spent at the docks, roll 1d6)

1: 1d4 Damp smelling2: A shifty eyed Halfling dockworker (Black Market lookout) (Scout)
2: A shifty eyed Halfling dockworker (Black Market lookout) (Scout)
3: 1d2 Yelling Fishmongers, advertising fresh fish at low prices
4: 1d4+1 Sheywen City Watch (Guards), on patrol
5: 1d2 Oddly dressed traveler (Black Market customers), walking quickly
6: 1d4 Drunk Fishermen (Soggy Drop customers), singing shanties
Dock encounters (Night), Sheywen Loch (For every hour spent at the docks at night, roll 1d4)

1: 1d4+1 Sheywen City Watch (Guards), on patrol
2: 1d4 Drunk Fishermen (Soggy Drop customers), singing shanties
3: 1d4 Giant Rats scavenging for food 
4: 1d4 Damp smelling Thugs waiting in ambush

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