Graveyard of Alexander

A vast expanse of wilderness, all autumnal trees and dense underbrush. Immense creatures roam this wild place, far from the safety of the town.
 
Forest Encounter Table. For every 1 Hour spent in the Forest, roll 1d6.
1: A Giant Boar moves out of the treeline, looking for trespassers on its territory
2:A small mechanic entity, hiding from the party. A single perception check of 15 is required to find them, and roll a d6 to determine which appears. If the person who rolls the perception check already has the same mechanical entity, the mechanical entity will run away. Collect all 6 if you can! All are considered tiny creatures.

1) A tiny demonic figure wreathed in flames. A DC 15 Arcana or Intimidation Check is required to gain this figurine.
2) A earth elemental figure wearing sumo robes. A DC 15 Athletics or Performance Check is required to gain this figurine.
3) A Bird-Like woman surrounded by winds and feathers. A DC 15 Acrobatics or Deception check is required to gain this figurine.
4) A floating kraken, surrounded by waves. A DC 15 Sleight of Hand or Nature check is required to gain this figurine.
5) An ancient wizard with a long electric beard. A DC 15 Arcana or History check is required to gain this figurine.
6) An ice-covered woman with pale blue skin. A DC 15 Persuasion check using draconic or Religion check is required to gain this figurine.


3: The tree you were next to turns out to be an Awakened Tree
4: A winter wolf out for a hunt. Attacks anyone it comes across.
5: 1d2 Animated Armors wielding Animated Swords, that will challenge anyone who wields a sword to a duel. The swords will stay within 5 ft of each of their animated armors, and if they are next to the armors when the armors attack, the armors gain a bonus action attack using the sword.
6: 1d3 Helmed Horrors, who will attack any spellcasters, ignoring any martial characters unless provoked.
 

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Forest Hunting table, Survival check DC 15. Roll 1d6.
1: 1d2 Giant Boars
2: 1d2 Giant Elk
3: 1d2 Awakened Trees
4: 1d2 winter wolves
5: 1d2 Griffons
6: 1d2 Giant Constrictor Snakes

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Forest Harvest table, Nature check DC 15. Roll 1d6.
1: 1d2 Dazzling Orchids worth 10 Gp each
2: 1d2 Satisfying Fruit (Heals 1d2 Hp)

3: 1d2 lbs of Honey Comb worth 10 Gp per lb
4: 1d2 Swarms of Insects (Bees) (Combat)
5: 1d2 Sinister Blossoms worth 10 Gp each
6: 1d2 Energizing Mushrooms (Heals 1d2 Hp)
 

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