Arrow Point

Plains Encounter Table. For every 1 Hour spent in the Plains, roll 1d6.

1: 1d2 dire vultures circle overhead and attack any party of less than 3 people.
2: 1d4 rabbits run back to their burrow to hide. (animal handling dc16 to tame)
3: You find a farmstead fully rebuilt . The farmers are friendly and offer food and rest to anyone who comes by peacefully.
4: A rogue lion has been stalking you for a while and now he makes his attack.
5. A small alcove, that leads into a water covered cave that can be found with a perception check dc 15, and entered with a dc 12 athletics check. (Those with a swim speed do not have to make the athletics check.) Within the cave are 3 sea hags chanting over a cauldron.(immediately aggressive) Those that drink from the cauldron gain the effects of the Gift of alacrity spell for one hour. (Can be stored in an open container) Making a dc 16 investigation check yields 2d6x10 GP worth of small pearls.
6: A wild axe beak running through the grass. (animal handling dc20 to take. )

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Plains Hunting table, Survival check DC 15. Roll 1d6.

1: 1d2 Lions
2: 1d2 Giant Elk
3: 1d2 Twig Blights
4: 1d4 Wolves
5: 1d2 Giant Eagle
6: 1d2 Axe beaks

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Plains Harvest table, Nature check DC 15. Roll 1d4

1: 1d2 Fire Root worth 6 Gp each
2: 1d4 Ground Mint (Heals 1 Hp)
3: 1d2 Wild Lettuce
1d2 Bladegrass- A strong sturdy leaf blade that when plucked from it’s roots, hardens. When cracked open, and it’s juices spread across a bladed weapon or up to 5 pieces of ammunition, will provide a +1 bonus to damage rolls for 1 minute.

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