The Forest Path

These tall and treacherous mountains are capped with snow and have some of the most extreme weather in the land.

Mountains Encounter Table. For each hour spent in the mountains roll from the following table.

You come across 1d2 Unicorns- You can attempt to tame one with a DC check of 25; DC 20 if you speak Celestial or Sylvan. Will flee on a failed attempt.
2: A herd of 1d6 Giant Elk graze in a clearing, aggressive if approached.
3: The boulder next to you turns into a Galeb duhr. It scolds you in common for entering its domain and attacks anyone who does not apologize with a successful dc10 cha check.
4: 1d4 Mountain Goats watch you from a nearby ledge.
5: A hunting party of 1d4 gnolls comes upon your scent.
6: You find an old rock shelter, it has a bed, a fireplace, and some frozen rations. You can rest here.
7: A snowstorm forces you to wait an hour.
8: A yeti jumps out from the snow nearby and attacks.

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Mountains Hunting table, Survival check DC 15.

1: 1d2 Giant Boars
2: 1d2 Giant Elk
3: 1d2 Yeti
4: 1d4 Brown Bears
5: 1d2 Wyvern
6: 1d6 Wolves

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Mountains Harvest table, Nature check DC 15.

1- Black Root - Gives resistance to cold damage for 1 hour when consumed.
2- Quicksilver Root - when consumed as a bonus action, gives the effects of a haste spell until the end of your next turn.
3- Questionable berries - When you consume these berries, roll a 1d100, on a roll of 50 or above the berries heal 4d8 hp. On a roll of 49 or below they deal 4d8 poison damage instead.
4- Potato - Boil em, Mash em, Stick em in a stew

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