Crossroads

Plains Encounter Table. For every 1 Hour spent in the Plains, roll 1d6.

1. You see the ghost of a lone winter wolf. He is not hostile and if approached will disappear.
2. 1d4+2 Bandits attack! They will leave you alone for 10 gold pieces.
3. 1d4 +2 frogs, DC 13 to tame
4. 2 Displacer Beasts (CR3) – After killing the parents, a Cub can be found with DC Investigation 25 and tamed with DC Animal Handling 25 (The cub only obeys the tamer, if given to someone else it will run away)
You’ve become a stray and found yourself to the road of Indel, merchants offer you a camp to rest at, roll a D100 on a 33 or lower, when you’re done resting there is now as many doppelgangers as the party who rested there. (Insight DC20 to figure out who is who and to roll init, you’re surprised if you don’t make the insight check)
6. 1d2 Assassin Bugs (CR3)

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Plains Hunting table, Survival check DC 15. Roll 1d6.

1 – 1d4 Dire Wolfs
2 – 1d2 Cave Bear
3 – 1d3 Giant Scorpion
4 – 1d4 Giant Elk
5 – 1d3 Giant Crayfish
[6 – 1d6 Giant Hyena

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Plains Harvest table, Nature check DC 15. Roll 1d4

1 – Roll 1d10 x 1 GP of Herbs
2 – Roll 1d4 x 1 LB of feces that can be used for torches
3 – 1d4 Bird’s Egg – 50% of gaining or losing 1hp on eating it Raw
4 – Bag of Herbs long forgotten worth 60GP

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